Games I’ve Worked On
In roughly reverse chronological order…
- Zendoku (Zoonami) - I did a PC port of the NDS and PSP versions. It ran on Windows and Linux (I never tried it on OSX)
- Creebies (Gameware development, Nokia) - A virtual pet game for Nokia (Symbian, N-Gage(!)). I worked mainly on the Bluetooth and GPRS bits.
- Heavenly Sword (PS3, 2007). I worked on it for the first year, when it was in preproduction. My areas of responsibility were tools, the Maya export process, and assorted gameplay code.
- Kung Fu Chaos (XBox). I worked on all sorts of bits, including tools, gameplay code, shadow rendering, hud…
- Zig. It’s a game where you shoot stuff (Linux, Windows, OSX)
- SpaceTripper (PomPom games) - I did a Linux port. I recently saw this running on a linux-based in-flight entertainment system on a Singapore Airlines long-haul flight, which was rather cool. But it was a little sluggish.
- Around about 2000, I did a Linux port of Creatures 3 while I was working at Creature Labs in Cambridge. This was sold with a Linux version of “Creatures: Docking Station” as “Creatures: Internet Edition”
At Cyberlife/Creature Labs
- I came up with the original concept for Creatures Docking Station
- Creatures 3 (windows)
- Creatures 2 (windows)
These appeared on various Magazine coverdisks in the U.K.
- The Caffeine-Free Diet Shoot-em-up (Written in Blitz Basic)
- Tanx ‘n Stuff (68000 assembly, with tools in C)
- QuickMoney (68000 assembly)
Commodore 64 games
These were published in the U.S. magazine “Compute!’s Gazette” in the form of type-in hex dumps (they were all written in assembly language). Ah. The good old days.
- Mine Sweeper (my first published game, back in 1989!)