Puny Earthling
A brand new action platformer, coming soon(ish) for the Commodore 64!
- 50 levels of retro platformy goodness!
- Avoid killbots! Dodge lasers! Knock crockery off shelves!
- Outwit dastardly aliens!
- Save the world from invasion!
- There's a cat!
Devlog
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The Schrödingermajig
The Schrödingermajiged does what it says on the box. -
Favourite Screen
I've been crafting cunning puzzles and tests of player dexterity. My favourite screen contains neither of those. -
Lasers
Yes. Lasers. -
Scanner terminals
I've added some handy scanner terminals, to show rooms containing unsmashed smashables. -
Cutscenes
It's been a quiet few weeks on the Puny Human front. My weekends have been spent jumping down a cutscene rabbithole. -
Background graphic style tests
I've been experimenting with background graphic styles. -
Puny Earthling - Preview 1
It's not a game yet, but you can play it. -
Crabbots
Crabbots scuttle across platforms, up and down walls and along ceilings. -
SproingPads
When I first added the giant fan, there was a little bug in the player movement code. -
My Biggest Fan
I've added a giant fan, which blows air all the way up a central shaft of the UFO. -
The Probing Chamber
Our story begins - as so many stories do - in the Probing Chamber. -
Grumpbots
Grumpy killbots. -
Doors
I've added doors. They open! They close! Is there anything they _can't_ do? -
Stompers
Stompers! -
Smashables
Everyone knows you can't mount a good interstellar conquest without regular tea breaks. -
Danger Danger
Every 8 bit platform game needs baddies that mindlessly patrol left and right. It's the law. -
Technical Interlude - Memory Budget
Even though the Commodore 64 is a powerful machine with a blisteringly fast one Megahertz CPU and a gargantuan 64 Kilobytes of RAM, these resources are not infinite. -
Player Movement
I want a game where just moving around the map is, in itself, fun. -
Puny Earthling
I'm writing a game for the Commodore 64. Because that is a perfectly sane way to spend your spare time in 2024.